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def | __init__ (self, *tile_iter=None, aligned=True, **kwargs) |
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def | setCodeGen (self, codegen) |
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def | setBackend (self, backend) |
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def | prologue (self, CodeBlock toplevel) |
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def | checkConfig (self) |
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def | elem (self, Grid grid, List[int] offset, rel=None) |
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def | stride (self, dim) |
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def | __init__ (self, *fold=None, dim=None, prec=1, brick_idx="b", cstruct=False) |
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def | setCodeGen (self, codegen) |
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def | setBackend (self, backend) |
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def | prologue (self, CodeBlock toplevel) |
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def | neighbor (self, List[int] offset) |
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def | neighbor_idx_cstruct (self, binfo, bidx, List[int] neighbor) |
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def | neighbor_idx (self, binfo, bidx, List[int] neighbor) |
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def | neighbor_val (self, List[int] offset) |
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def | vecstart (self, Grid grid, List[int] offset, rel=None) |
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def | checkConfig (self) |
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def | elem (self, Grid grid, List[int] offset, rel=None) |
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◆ __init__()
def st.codegen.backend.base.Tiled.__init__ |
( |
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self, |
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* |
tile_iter = None , |
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aligned = True , |
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** |
kwargs |
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) |
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◆ checkConfig()
def st.codegen.backend.base.Tiled.checkConfig |
( |
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self | ) |
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◆ elem()
def st.codegen.backend.base.Tiled.elem |
( |
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self, |
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Grid |
grid, |
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List[int] |
offset, |
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rel = None |
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) |
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◆ prologue()
def st.codegen.backend.base.Tiled.prologue |
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self, |
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CodeBlock |
toplevel |
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) |
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◆ setBackend()
def st.codegen.backend.base.Tiled.setBackend |
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self, |
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backend |
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) |
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◆ setCodeGen()
def st.codegen.backend.base.Tiled.setCodeGen |
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self, |
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codegen |
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) |
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◆ stride()
def st.codegen.backend.base.Tiled.stride |
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self, |
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dim |
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) |
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◆ aligned
st.codegen.backend.base.Tiled.aligned |
◆ fold
st.codegen.backend.base.Tiled.fold |
◆ TILE_NAME
st.codegen.backend.base.Tiled.TILE_NAME |
The documentation for this class was generated from the following file: