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| def | __init__ (self, *tile_iter=None, aligned=True, **kwargs) |
| |
| def | setCodeGen (self, codegen) |
| |
| def | setBackend (self, backend) |
| |
| def | prologue (self, CodeBlock toplevel) |
| |
| def | checkConfig (self) |
| |
| def | elem (self, Grid grid, List[int] offset, rel=None) |
| |
| def | stride (self, dim) |
| |
| def | __init__ (self, *fold=None, dim=None, prec=1, brick_idx="b", cstruct=False) |
| |
| def | setCodeGen (self, codegen) |
| |
| def | setBackend (self, backend) |
| |
| def | prologue (self, CodeBlock toplevel) |
| |
| def | neighbor (self, List[int] offset) |
| |
| def | neighbor_idx_cstruct (self, binfo, bidx, List[int] neighbor) |
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| def | neighbor_idx (self, binfo, bidx, List[int] neighbor) |
| |
| def | neighbor_val (self, List[int] offset) |
| |
| def | vecstart (self, Grid grid, List[int] offset, rel=None) |
| |
| def | checkConfig (self) |
| |
| def | elem (self, Grid grid, List[int] offset, rel=None) |
| |
◆ __init__()
| def st.codegen.backend.base.Tiled.__init__ |
( |
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self, |
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|
* |
tile_iter = None, |
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aligned = True, |
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** |
kwargs |
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) |
| |
◆ checkConfig()
| def st.codegen.backend.base.Tiled.checkConfig |
( |
|
self | ) |
|
◆ elem()
| def st.codegen.backend.base.Tiled.elem |
( |
|
self, |
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|
Grid |
grid, |
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List[int] |
offset, |
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rel = None |
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) |
| |
◆ prologue()
| def st.codegen.backend.base.Tiled.prologue |
( |
|
self, |
|
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CodeBlock |
toplevel |
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) |
| |
◆ setBackend()
| def st.codegen.backend.base.Tiled.setBackend |
( |
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self, |
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backend |
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) |
| |
◆ setCodeGen()
| def st.codegen.backend.base.Tiled.setCodeGen |
( |
|
self, |
|
|
|
codegen |
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) |
| |
◆ stride()
| def st.codegen.backend.base.Tiled.stride |
( |
|
self, |
|
|
|
dim |
|
) |
| |
◆ aligned
| st.codegen.backend.base.Tiled.aligned |
◆ fold
| st.codegen.backend.base.Tiled.fold |
◆ TILE_NAME
| st.codegen.backend.base.Tiled.TILE_NAME |
The documentation for this class was generated from the following file: